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Case Study: Sephora SEA drove a 132% uplift in purchases with a Braze in-app game

Sephora SEA Case StudySourced & dated by Case Study Desk
Key facts · TL;DR
Company
Sephora SEA
Industry
Beauty Retail
Challenge
Sephora SEA wanted to lift engagement and purchases during a key seasonal moment across its app audience.
Headline result
132% uplift in purchases from a gamified in-app campaign

Key results

132%
Uplift in purchases
Campaign participants vs non-participants, tracked over 30 days
1 month
Ideation to execution
Time to build and launch the Ang Pao game

The challenge

Sephora SEA, the Southeast Asia division of the beauty retailer, wanted to increase engagement and purchases during a seasonal campaign period. The team needed a fast, testable way to reach app users with an interactive experience.

The solution

Sephora SEA built an 'Ang Pao' in-app gamification campaign using Braze in-app messages. The team completed the whole ideation and execution in about a month, relying on Braze's in-app messaging to set up and test the concept.

It only took us a month for the whole ideation and execution of this Angpao game. Thanks to the flexibility of Braze and in-app messages, which provided us a technical short cut to set up and test on the idea.

GI
Geoffrey IP
Regional Mobile Marketing Manager, Sephora SEA

The results, in context

Sephora SEA reported a 132% uplift in purchases between customers who played the Ang Pao game and those who did not, tracked over a 30-day window. The campaign went from idea to launch in roughly one month.

Products used

Braze In-App Messages